Human experience architect
Sherlocked's The Vault - Laser field & jewel (High res).jpg

The Vault

Break into the world’s toughest Vault

 
 

The Vault

Staging an escape game inside one of the world’s most secure museums

The Mission

Carefully hidden beneath the old Amsterdam Stock Exchange building, lies a ancient, impenetrable vault. Its creation was commissioned over a century ago by four families that each had invested in the development of an energy source strong enough to power humanity for millennia. However, upon this Source’s realization, the families couldn’t agree on what to do with this powerful object, and designed The Vault to keep it safe.. This is where you come in. You’re going to help us steal this Source.

The Concept

The Vault consists of two parts. The prologue takes place on players’ smartphones, and takes up the first 15-25% of the gameplay time (between 15-30 minutes). The second part is the real-life break-in adventure set in the safe deposit complex of the Beurs van Berlage.

Awards

• Winner of The Golden Lock-in Award
• Ranked #7 of Best Escape Rooms in the World
• Nominated Best Cross Media, Dutch Game Awards

 

Role

For this project I was the Project Manager, Experience Designer and responsible for the production of the room. 

Media

• Launch on National Television, De Wereld Draait Door


Call to adventure


Impressions



Mobile Game


Design Prototypes